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High school · Complex numbers

Rotate with a complex exponential

Follow real and imaginary components as multiplication by eⁱᶿ turns a point around the origin.

Predict what will happen, press Play, then pause and explain what changed. Every control also works without playback.

Watch the relationship

Paused
Rotate with a complex exponential. Current angle: 0°. Real component: 1.5. Imaginary component: 0. Modulus |z|: 1.5Rotate the number. Keep its modulus.ReIm0θ = 0° · |z| = 1.5
Angles on the slider are degrees and are converted to radians for sine and cosine. Rotation is about zero in the complex plane. The starting number is positive real; this illustrates multiplication by a unit complex number, not addition of a complex number.

Starts paused. Play once, pause anywhere, or use Step to inspect the mathematics. Playback stops when this panel leaves the screen.

Make it your experiment

Change one value. Notice what follows.

The controls adjust the model. Numbers below describe the current frame. Decimals are rounded.

Current angle
0°
Real component
1.5
Imaginary component
0
Modulus |z|
1.5

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From experiment to screen.

Present a crisp Canvas scene, save a full-HD image, or capture your model as a silent video.

Understand what you are seeing

The idea behind the motion.

A complex number can be viewed as a point or vector in the plane. Multiplication by cos θ + i sin θ rotates it through angle θ without changing its distance from the origin. This joins algebra, trigonometry, and geometry in one operation.

A relationship to keep

z = r eⁱᶿ = r cos θ + i r sin θ

Read the symbols alongside the explanation. A diagram shows the relationship; the assumptions tell you when it applies.

  1. STEP 1

    Start on the real axis

    The initial number is the positive real number r. Its imaginary component is zero, and its distance from the origin is r.

  2. STEP 2

    Follow the angle

    Playback increases the angle from zero to your chosen value. Positive angles turn counterclockwise; negative angles turn clockwise. The dashed projections give the current components.

  3. STEP 3

    Keep the modulus

    The point stays on the same circle because cos² θ + sin² θ = 1. Its real and imaginary parts change, but the modulus remains r.

Your turn to explain

Make a prediction. Test your reasoning.

Starting at z = 2, what number results from a 90° counterclockwise rotation?

Use the values specified in the question. Reset restores the initial values for this investigation.

Compare your explanation

2i. Multiplication by i sends the real vector (2, 0) to (0, 2), preserving its length.

Connect the animation to a worked example and practice questions.