Explore a city across three eras, solve twelve mathematical evidence puzzles, and identify the killer through a final accusation.
Fictional, non-graphic murder mystery. Suggested for ages 13+.

Four suspects. Twelve mathematical leads.
Reconstruct the night. Find the killer.
Explore a city across three eras, solve twelve mathematical evidence puzzles, and identify the killer through a final accusation.
Fictional, non-graphic murder mystery. Suggested for ages 13+.
Play operation keys to reach the target in exactly the required beats. Later levels add intermediate checkpoints.
Swap neighboring gems, build matches, and reach the collection target before you run out of moves.
Drive the coast, park at each beacon, and solve six missions to complete your city tour.
Solve each supply plan, travel to its plot, and place the right blocks to finish your world.
Connect neighboring numbers with no repeats. Use exactly the required tiles to hit the target.
Pick up six jobs, solve the dispatch question, and deliver every parcel through the street grid.
Keep both sides balanced while you undo operations and reveal the unknown number.
Reflect the design across its mirror line. Check your shape and complete all three studies.
Collect crystals, restore three signals, and bring your rover home. Choose live action or step mode.
Use the clues to assign one different number to each receiver. Satisfy every clue to solve the deduction.
Use shapes, angles, area and volume to finish ten rescue puzzles.
Find the unknowns in ten equations to complete the robot-lab challenge.
Answer ten multiplication challenges to complete the friendly monster battle.
Explore ten introductory questions about slope, change and accumulation.
Solve ten mixed-review questions to open the friendly guardian’s final gate.
Bring your game room to your phone. See the available Android download and iPhone setup in one place.
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