Math With AmarA C A D E M Y

Grade 8 · Translate every coordinate equally · 281 of 750

Translate every coordinate equally · practice 31

Translate the point (1, 1) by the vector (2, 0). Find the image and the movement length. Follow the calculation, then test the quantities in the animated example.

Try the question, use a hint when you need one, and compare your reasoning with the worked solution. The animation starts with this chapter’s values; changing its controls explores a new case.

01 · Make a prediction

Your practice question

Translate the point (1, 1) by the vector (2, 0). Find the image and the movement length.

Use this scratch space or work on paper. Your notes stay on this page and clear when you leave. Answers are for self-checking; they are not automatically graded.

02 · Explore the model

See the mathematical relationship move.

Use Play, Pause, and the timeline to inspect the construction. Reset restores the question’s original settings. The displayed assumptions describe where this model applies.

Watch the relationship

Paused
Translate every coordinate equally · practice 31. Current displacement: (0, 0). Image of (1,1): (1, 1). Final movement length: 2Every vertex receives the same displacementFinal vector (2, 0) · grid step 2Image of (1,1): (1, 1)
The plot uses equal horizontal and vertical units, centered on the origin. Only a translation is performed, with no rotation, reflection, or change of size. Inputs and movement components may be negative.

Starts paused. Play once, pause anywhere, or use Step to inspect the mathematics. Playback stops when this panel leaves the screen.

Make it your experiment

Change one value. Notice what follows.

The controls adjust the model. Numbers below describe the current frame. Decimals are rounded.

Current displacement
(0, 0)
Image of (1,1)
(1, 1)
Final movement length
2

HD animation studio

From experiment to screen.

Present a crisp Canvas scene, save a full-HD image, or capture your model as a silent video.

The mathematical idea

A translation adds one displacement vector to every point of a figure. Corresponding sides remain parallel and equal, so shape and size are preserved. The movement's length comes from its horizontal and vertical components, not from adding those components directly. Starting quantities: Horizontal displacement = 2; Vertical displacement = 0.

(x,y) ↦ (x+u,y+v)

03 · Reflect and transfer

Explain what changes and why.

Why can a negative displacement component still contribute a positive square to distance?

This is a distinct guided scenario using a reusable mathematical model. Similar-looking diagrams can represent different given values and conclusions; they are not different mathematical theories.